Archive for January, 2010

World’s Most ‘Perfect’ Speaker Gets Even Better [Speakers]

Every year product life cycles in the consumer marketplace grow ever shorter. On the audio side, the latest and greatest receivers become yesterday’s news faster than you can say “HDMI 1.4.”

Speaker companies show a little more restraint and “refresh” their lines every few years, but even then new models rarely demonstrate actual performance improvements over the previous generations’ models. Speaker manufacturer Magnepan doesn’t play by those rules; it invests years of development in each of its models before introducing a new speaker. It has to sound better—a lot better—than the outgoing model before it’s released to the world.

And not just in the opinion of the designers. New-model Magnepans undergo extensive “blind” listening tests with a wide range of audiophile and non-audiophile listeners (the listeners don’t know whether they’re hearing the old or new model). The new speaker must consistently score better than the old model before it goes into production.

When I first heard the Magneplanar 1.6 back in 2008 I said it was the best under-$2,000 speaker on the market. Incredibly enough it was 10 years old at the time! The Magneplanar 1.6 has stayed in production for 12 years, but now it’s about to be replaced with the new Magneplanar 1.7.

Magnepan, based in White Bear Lake, Minn., builds nothing but panel (boxless) speakers. Not only that, Magnepan designs forgo conventional dome tweeters and cone-type woofers. As I pointed out in my August 14, 2008, blog that’s why the company’s Magneplanar 1.6 speaker mostly avoids sounding like a speaker. The speaker earned the top position in my Top 10 greatest audiophile speakers blog earlier this year.

The new Magneplanar 1.7 is also a flat-panel design, 64.5 inches tall and a mere 2 inches thick! The new speaker looks a little more contemporary, thanks to its aluminum, wrap-around edge molding. The old model was a two-way design, with a 48-inch-tall aluminum ribbon tweeter and a 442-square-inch mid/bass panel. The Magneplanar 1.7 is a three-way design, with a woofer, tweeter, and super-tweeter. The super-tweeter comes in around 10,000 hertz and is said to produce wider dispersion and better-resolved treble than the Magneplanar 1.6 did.

The other big difference is the Magneplanar 1.7 is a “full-range” ribbon design. The ribbon terminology refers to the way the woofer, tweeter, and super-tweeter drivers incorporate thin-film aluminum foil mounted on a Mylar substrate, suspended in a magnetic field. Conventional tweeters and woofers are “driven” in the center or edge by a voice coil, so the surface of the tweeter or woofer is free to deform its shape as it makes sound. The Magneplanar 1.7’s woofer, tweeter, and super-tweeter’s entire surface area remains under full control by the signal it’s reproducing, so it can’t change shape. Translation: it sounds clearer and more lifelike than cone and dome driver designs.

The Magneplanar 1.7 is the first full-range ribbon speaker from the company, and it may be the only such design currently on the market (Apogee Acoustics started making full-range ribbon speakers in the 1980s and went out of business in the 1990s).

I’m using “perfect” in the sense that Magnepan speakers sound less like speakers than any box speaker you’re likely to hear that sells for less than $10,000. Down sides? Magnepans need to be partnered with powerful amplifiers, they’re picky about speaker placement, and they usually need to be placed a good 3 feet away from the rear wall. The new speaker probably will be just as demanding. I will be among the first to review the Magneplanar 1.7 in 2010, so I’ll let you know if it’s truly an advance over the Magneplanar 1.6.

The Magnepan 1.7’s suggested retail price starts at $1,995 a pair.

Magnepan and Canadian electronics manufacturer Bryston have something special planned for CES 2010. The two brands will be demonstrating new products at T.H.E. Show at the Pink Flamingo Hotel in Las Vegas, and consumers are welcome to drop by.

This story originally appeared on CNET




The Socially Acceptable Geek Subgenre Scale [Geeks]

Being a geek no longer holds the stigma it once did. In fact, it can be downright cool to be a geek these days. But not all geeks are created equal.

The Socially Acceptable Geek Subgenre Scale is a handy showcase of just where various types of geeks fall in the social hierarchy. And if you’re offended because you find yourself near the bottom of the scale, just remember: there’s no shame in being passionate about something unpopular as long as no one knows about it. And if you really hate clicking through the gallery, click here to see all of them on one long page. Although while doing so realize that people who whine about galleries are their own subgenre of geek, and it’s not very high up on the scale.

Illustrations by Dan Meth.




Sony Vaio T makes a comeback, and this time it’s a CULV with major battery life

The previously phased out 11.1-inch Sony Vaio T has shown back up over at Sony Style Japan. The good news is that this time, it’s a Windows 7 CULV on the inside, even if it looks the same on the outside. The new Vaio Ts come with processor options including a dual core 1.2GHz Celeron SU2300, a 1.4GHz dual core Core 2 Duo SU9400, or a 1.6GHz Core 2 Duo SU9600, and they boast Intel GMA 4500MHD graphics, plus 4GB or 8GB of RAM, an up to 512GB SSD or 500GBhard drive. There’s also optional extras like Blu Ray, 802.11n WiFi, a fingerprint scanner, and digital TV tuner. The laptop’s life is rated at about 11 hours when equipped with the standard battery, or 17 with the large capacity. So far, we’ve only seen these bad boys in Japan, where they’re retailing for ¥129,800 (that’s around $1400).

Sony Vaio T makes a comeback, and this time it’s a CULV with major battery life originally appeared on Engadget on Thu, 31 Dec 2009 08:41:00 EST. Please see our terms for use of feeds.

Permalink Netbooked  |  sourceSony Style Japan  | Email this | Comments


The Times Square New Year’s Eve Ball Timeline [Timeline]

The 102-year history of the Times Square New Year’s Even Ball is one filled with technology, death and, of course, pretty shiny lights. See it all unfold in our historical timeline.

(Click the image for a large popout version.)

Of course, for those who don’t appreciate the festivity of the ball drop, despite all of the hard work behind the scenes, feel free to ignore the ball’s 32,256 glimmering Philips LEDs and turn your attention to your iPhone…because, yes, Waterford has made an app for that.

Happy New Year everyone!




The Times Square New Year’s Eve Ball Timeline [Timeline]

The 102-year history of the Times Square New Year’s Even Ball is one filled with technology, death and, of course, pretty shiny lights. See it all unfold in our historical timeline.

(Click the image for a large popout version.)

Of course, for those who don’t appreciate the festivity of the ball drop, despite all of the hard work behind the scenes, feel free to ignore the ball’s 32,256 glimmering Philips LEDs and turn your attention to your iPhone…because, yes, Waterford has made an app for that.

Happy New Year everyone!




Shine On, You Crazy Gadgets [Gadgets]

I spent this decade hunting for the perfect gadget. I never thought I would end up with tech as good as this. But it’s not the tech that interests me the most anymore.

In 2000, I was just another kid out of college in Boston escaping to the Golden State’s climate and opportunity. The perfect job didn’t present itself for six long months; four months later, it burst with the bubble.

It’s not important what the job was. I was fired not just because the company was eating shit but also because I spent extraordinary amounts of company time online, obsessively reading about games and gadgets. That was fate, it seems.

My toys were nothing fancy; a leftover Dell Inspiron laptop with a 266 MHz processor, maybe 256MB of RAM, and no 3D graphics; a Motorola Startac variant on T-Mobile (300 minutes, no data plan—can you imagine!—or even text messages).

I don’t think I even had a portable media player, playing Napster MP3s only at home on Winamp. For video games I had a first generation PlayStation, games rented from Kosmo and copied with a CD burner, played on an Aiwa 24-inch TV that was built around a Sony Trinitron CRT tube. At the time, these were important brands.

Since then the companies that made the gadgets I loved started looking old-fashioned, following that simple-minded formula of chasing more MHz, more pixels.

Then: iPod.

And I ignored it. It was pretty but I couldn’t afford one. It almost seemed stupid, since lots of other MP3 players advertised more features for less cash. I didn’t own a Mac, nor did I plan to. It was white—and who wanted a white gadget? Silver was my kind of cool. Fake plastic silver, even. Anything with a metallic flake in its finish. I didn’t get it, conceptually or literally.

Remember Creative? They made better stuff than Apple for less money, and I wanted one of their players. Today, I don’t know if Creative even makes MP3 players. I use iTunes and Amazon.com for music buying. I bet you do, too. It took more than a few failed experiments, but a lot of us are actually buying music again.

Digital changed cameras, too.

My first digital camera was a Kodak, because Kodak was the brand for imaging even through the late ’90s, before the Canon and Nikon train barreled past Rochester, leaving Kodak a ghost town. Kodak was invested in the past.

This was the decade I got into PC gaming hardware—then got out. I wasn’t even that into the games, but loved slapping cheap components into tall steel Taiwanese cases, looping wires through sharp-edged bays for fans, lights, optical and hard drives.

A year into this habit, I realized I was in an pointless upgrade loop. I’d get a few more frames per second out of a new video card, but the games weren’t more fun at higher frames-rates or resolutions, especially when everyone got stuck playing Counterstrike for two years straight. (I was still playing consoles, but my fervor was waning; I waited in line for a PS2 and only to collapse onto my bed with the box, too tired to open it.)

One sweltering day my PC suffered a fatal crash and lost a lot of data. That was that. I gave in to Mactardedness—and not because I loved Apple, but because I hated inconvenience. Maybe using a Mac would provoke less cursing. I even got an iPod. Slowly, my brain released its desire to tinker, and I used my rebuilt PC less and less.

I noticed Friendster. Joined. It got slow.

Joined MySpace. It got filled with junk.

Joined that Facebook thing because Nick Denton made me. Man is it ugly. I didn’t log back in for a few years.

Signed up for Twitter. No one I know in real life uses this thing. Didn’t sign in for a few years. I didn’t get the social web, at first. Google—not other people—was my door to the internet.

Got a PS3. Turned it on for Metal Gear. Squinted at menus. It asked me to log in for its store, but there was nothing in there. Beat Metal Gear twice, turned it off. Dust looks like a matte finish on a PS3.

Got an Xbox 360. Added my friends. Liked knowing where my friends were and what they were doing. Liked killing my friends on Xbox, even though PS3 has faster, quieter, nicer hardware. I guess I am not as anti-social as I thought—as long as being social involves assassination. (Twitter would be better if you could use it to murder your friends.)

Bought HD-DVD. Blu-ray won the battle the last physical media format ever. Now I just subscribe to 15 different movie services. (Wait, is that better?)

Ten years ago, Dell was shaking things up because it sold through the internet for cheap. Now they’re shrinking. You can’t tell the difference between an Inspiron or Latitude or XPS with a 15-inch screen. People who shop for computers now often look to Apple simply because it’s easier to pick a size—small, medium, or large—and then pick the expensive or the cheaper version. (Do you want fries with that?) Dell’s branding and model line up is an American heartland clusterfuck.

Sony stopped cooking up so many proprietary—often imaginary—formats, but only because they’d lost. The company that made the Walkman now makes iPod docks. Sony’s hardware continues to be fantastic, but does it matter? They’re the only gadget company with a music label and movie studio. Can anyone name the Sony iTunes alternative? Does anyone talk to their friends about their love for the TX-1234xZR? Or its cousin without Bluetooth, the TX-1234xZRnbt? Or the TX-1234xZRnbt2xz with an extra 2X zoom? Sony’s branding and model line up is a Japanese megacorp clusterfuck.

For an all-too-brief moment, T-mobile was hip because they were cheap, had a phone called the Hiptop, and Catherine Zeta Jones was hotter than Ma Bell. You could get your problems taken care of in one call. Also: pink logo. Then we all got phones capable of doing real things that needed real pipes. AT&T was convinced by Apple to do some cheap flat rate thing on that iPhone. Sorry TMO.

Apple came back. It was Steve, a man who lost the first round 20 years ago and came back to fight the mobile war with all the old lessons from the PC war in pocket. Design, manufacturing, sourcing of components, marketing and maybe most importantly, software. He had almost everything under control. They went Intel, declaring that hardware wasn’t the thing that defined a better computer.

And, this little thing called iPhone. We had an email debate at Gizmodo about calling this decade the “iDecade”. Naming a decade after a gadget, no matter how great it is, makes me want to vomit. So does calling the iPhone the gadget of the year. It just seems too easy, too cliche.

But it was the one. It has been the culmination of decades of development across countless industries, all coming together into a single little slab of near-perfection. After a decade filled with so many aborted, ill-conceived clones and ideas tuned more for profit than progress, the iPhone was a rare gem. Just because it’s obvious doesn’t make it less true.

For years, the received wisdom was that specialized devices would always continue to progress at a rate that made all-in-one devices poor solutions.

Here are the things replaced by my iPhone: Mapping and GPS; point-and-shoot camera; Flip camcorder; Game Boy; calculator (okay, I didn’t carry this around ever); calendar; organizer; any book-of-the-moment; phone; Playboy; newspaper; notebook; voice recorder; iPod; video player (can you believe this was a whole gadget category just three years ago?); weatherman; TV; wrist watch; radio; alarm clock; compass; pedometer; musical instrument; Bible, medical journals, dictionary, any reference book. Sometimes, even my laptop. Put together enough “good enough” solutions, it turns out, and they begin to outweigh even the specialized devices.

Thank goodness it’s looking like it’s not going to just be the iPhone. (Although credit where it’s due; Apple pushed the whole industry forward by five years, easily, if judged by the rate the rest of the industry was moving.) Whether Android, Palm, maybe even Windows Mobile if Microsoft really buckles down, little portable internet computers with an ever-expanding array of senses we have (save taste/smell, but just wait) and little applications that make them more and more useful, are finally pushing gadgetry forward in ways we never fully expected.

None of this happened randomly. Those who ended up on top had luck and timing and resources. But why they came out ahead was predicated by several things, naturally highlighted in hindsight.

The four rings of gadgetdom in the 2000s were design, the social internet, powerful but inexpensive hardware, and a real software ecosystem.

Only five companies have a shot at nailing the home, mobile and work hat trick, from software and hardware to internet: Apple, Microsoft, Google, Sony and Samsung. They’re all failing in some way. Apple’s cloud services are a joke. Sony can still make great hardware but have no idea how people want to use it. Samsung can’t write code. With Android, Google can’t figure out if they want to be Microsoft or Apple. Counterintuitive as it may seem, I think Microsoft has a real shot at winning the next decade, if they listen to their entertainment group who have figured out how to do a platform right.

Little companies don’t really have a shot at this level of unified, do-all gadget greatness. The age of the garage hardware start-up belongs to the web generation, not the next generation of gadget makers. Smartphones have become analogous to PCs of the ’90s. There’s little room for a new PC platform to come online, but a vast potential space for start-ups to use the big platforms as a springboard with new accessories and software.

Gizmodo has undergone fundamental changes in the last few years. It’s really hard to get excited about copy cat hardware made from the same underlying chips and parts, often in the same factory. Any blog that covers press release after press release indiscriminately is doing readers a serious disservice instead of focusing on what makes a real difference to gadgetry: content, social context and applications. What gets us excited are evolving operating systems that pump the hardware full of new life and devices that continuously inhale new movies, music, and messages from friends through the internet.

Right now, I’m in Japan. It’s already 2010. When I look ahead at this year, it’s easy to see why the anticipation for tablets is boiling over, even though the idea of tablets, like smartphones five years ago, is perhaps old hat. Now that we’ve seen what happens when companies really nail a unified smartphone, we’re projecting our hopes on the generation of tablets to come.

The best tech, as it approaches a zenith of purpose and polish, becomes invisible. It gets out of the way of the user, becomes just a portal to…stuff. One does not give much thought to a faucet as long as it provides water. Finally, at the end of this decade, we’ve had a taste of what it’s like when network capability, slick software, sensors and—most importantly—content and communication come together in such tiny, shrinking hardware.

It’s not shiny things that captivate me anymore; it’s what they shine.




Official iPhone Lego App Converts Reality Into a Brick Mosaic [IPhone Apps]

When I saw “Official iPhone Lego App” in my mailbox today, I got instantly wet. Then I checked it out in the iTunes App Store, and my dreams were destroyed. But when I tried it, I loved it anyway.

But then again, I’m a Lego sucker. Big time. So, while the Lego Photo application is obviously not my dream virtual Lego construction app, I definitely like it very much. It’s elegant, well designed, and the results—which convert your images into pretty 1×1 Lego mosaics—are pretty.

I wish they add an option to give you a list of bricks needed to complete the mosaic in real life. [iTunes—Thanks John]




Sony Vaio T makes a comeback, and this time it’s a CULV with major battery life

The previously phased out 11.1-inch Sony Vaio T has shown back up over at Sony Style Japan. The good news is that this time, it’s a Windows 7 CULV on the inside, even if it looks the same on the outside. The new Vaio Ts come with processor options including a dual core 1.2GHz Celeron SU2300, a 1.4GHz dual core Core 2 Duo SU9400, or a 1.6GHz Core 2 Duo SU9600, and they boast Intel GMA 4500MHD graphics, plus 4GB or 8GB of RAM, an up to 512GB SSD or 500GBhard drive. There’s also optional extras like Blu Ray, 802.11n WiFi, a fingerprint scanner, and digital TV tuner. The laptop’s life is rated at about 11 hours when equipped with the standard battery, or 17 with the large capacity. So far, we’ve only seen these bad boys in Japan, where they’re retailing for ¥129,800 (that’s around $1400).

Sony Vaio T makes a comeback, and this time it’s a CULV with major battery life originally appeared on Engadget on Thu, 31 Dec 2009 08:41:00 EST. Please see our terms for use of feeds.

Permalink Netbooked  |  sourceSony Style Japan  | Email this | Comments


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